Glensound has developed a professional interface dedicated to the esports market, removing the need for three separate products to generate all the mixes required for players, coaches, referees and commentators.
The GTM features an easy-to-use panel with three-level mixes, allowing gamers to control their own audio mix, while headsets and headphones plug directly into the panel to deliver game audio, game comms, and more. team and the player’s own voice.
The device is fully remote controllable and configurable by tournament engineers and allows for the capture of game audio from multiple sources (SPDIF, USB, network, analog, etc.) depending on the format of the tournament. It supports pre-configurable multi-channel mixing inputs from Glensound’s Dante platform or de-embedded audio from an SDI connection.
“Over the past two or three years we’ve been involved in a number of esports competitions, where they’ve implemented the player interface side using existing products,” Glensound Managing Director Marc Wilson said. . TVBEurope. “They kind of get the job done to a point, but they weren’t dedicated to the job. So we imagined a device that is mainly dedicated to being the interface for the player himself, but the same box is also used by coaches, referees and announcers. From a technical integrator’s engineering perspective, the goal is to make it easier to install and operate the event integration setup. There is no complicated wiring or routing.
Wilson adds that in previous tournaments that Glensound has worked on, the company’s intercom beltpacks have been used as audio devices, with game audio being transmitted over Dante, and players using traditional headsets with a mic input to three pins and a quarter inch headphone jack. “One of the main things we’ve added that’s very unique to esports is two headphone amplifiers, so in addition to the traditional broadcast connectivity, which would be a three-pin mic input and a quarter-inch jack for headphones, we also have an eight-inch jack and a mini-jack,” he adds.
“The broadcast integrators are the people who provide the facilities for these tournaments in general, so it’s all about making their job easier because they don’t have dedicated devices at the moment, and they have to use multiple channels on a table. of sound for all the mics and create the mix separately. Plus they have to be able to generate white noise somewhere and give that control, and they have to interconnect everything with multiple audio. It’s so simple to connect. We’re really focus on tournament producers and integrators.